The second patch for Cryteks highly-acclaimed Crysis is now available, incudes Corrected memory leaks with FSAA modes, Optimized Object Motion Blur for DX10. *Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu. Witcher 2 - 1.1 Patch scheduled for this week by loader ยป Tue May 24.
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January 8, 2008 - 9:00pm
![Crysis 1.1 Mod Patch Crysis 1.1 Mod Patch](/uploads/1/2/5/6/125617750/125379677.jpg)
The first patch for Crysis has been released, updating the game to v1.1 and featuring bug fixes as well as gameplay and performance tweaks.
Crysis Patch 1.1 changes:
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
You can download the patch through the downloads tab.